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Enter the gungeon secret character
Enter the gungeon secret character








I think this is mainly a quirk of how the game was developed, but it is handy for some of the map analysis routines that all loops have a well defined beginning and end. Then extra connections break the tree structure to add loops. The connections are actually directed – each flow chart starts from a root node, and then forms a tree of children nodes. Each room includes metadata about what type of room it is, and what connections it should have. It’s a graph data structure, meaning it stores the relationships between rooms, but nothing about their positioning.

enter the gungeon secret character

The process starts with a randomly picked flow file, like the one drawn above. Let’s go over the full process, it contains a lot of clever ideas. There’s an extra room directly below the shopkeeper room that doesn’t correspond, and there’s these weird corridor rooms. You may have spotted that the flow diagram and the map don’t actually correspond perfectly. I’ve made a full list of layouts to download here.

#ENTER THE GUNGEON SECRET CHARACTER HOW TO#

They’re so noticeable, that speedrunners eventually spotted the differences and created charts indicating how to find the boss as fast as possible. This might be a gigantic loop, or an important multi way fork, or having to travel through the shop to get to the end. They’re not generic – each is designed around a specific feature that you can notice with experienced play. The Hollow has the fewest with 4, while the Gungeon Proper has the most at 8. There’s a handful of these layouts, called flows, per stage in Gungeon. The other rooms are either prespecified, or drawn from a specific table of rooms.

enter the gungeon secret character

Not shown are “connector” rooms, which are enemyless rooms, often with a environmental hazard. Reward and boss should be self-explanatory. Normal rooms are randomly picked rooms with enemies, hub rooms are larger rooms with more exits.








Enter the gungeon secret character